You'll find here all the unity packages available on the assetstore.
I hope that you'll like them!

Unity 3D packages





War Dragon

Hornet rifle

Per object FX

Space Suit Girl

Spiderweb Generator


VertExmotion is a shader based softbody system coupled with a procedural animation system. You can easily animate parts of your mesh like hair, cloths... within Unity editor!
No need to add bones for everything!

Compatible with the standard shader and more than 40 built-in shaders.
Easy to include in your custom shaders (custom code or ShaderForge).

Hair designer

A powerfull tool for creating Dynamic hair and fur within unity editor.

  • Easy :
    With a single component you can paint strands on the mesh. You can add layers with different settings and materials.

  • Full control :
    you control the polycount, and the material settings :
    Shape, colors, density, wave, bounciness...
    4 amazing customizable shaders : Texture Atlas, procedural hair&fur, standard and fire/aura.

  • Tools : The fur generator is really easy to use, you can draw the fur on the model ! Generate your own hair texture with the included generator.
    Automatic generation of diffuse, normal, ao and Specular/aniso.
    You can change the settings and apply them in no time!

  • Fast :
    For each layer, hair strands are packed into a single mesh. Motion is computed by GPU, it's very fast!

  • Dynamic :
    Hair & Fur are deformed in the same way than the original mesh. Animation follow bones motion and inertia.

  • Quality :
    The hair shader draw each strand with random parameters, so each strand look different. Rendering looks more natural.

  • Per Object FX

    Per Object FX is an easy way to add FX to a single object.
    Add the POFX component to the gameObject, and choose the FX from a list.
    The effects are applied after the existing shader, it doesn't replace the original material. If you hide the original mesh, the effects are applied to the background of the object. So you can create some zones where the FX is applied to all the objects inside.

  • FX for MeshRenderer & SkinnedMeshRenderer:
    Blur, pixelate Emboss, Sobel, Refraction, Desaturate, HSL, Rim, Outline, Matcap

  • FX for SpriteRenderer:
    Blur, pixelate Emboss, Sobel, Desaturate, HSL

  • Spiderweb Generator

    Spiderweb generator is a tool for designing spiderweb within the unity editor.
    You can create spiderwebs which fit exactly with your scene. The geometry tool is really easy to use, the UI is displayed in the scene view for a fast design.

    The procedural shader generate unique customizable spiderwebs in no time!
    You can choose to use the procedural shader or bake it into a texture and share it between spiderweb objects.
    Each spiderweb can cast shadows, this really improves the visual of your game.

    War Dragon

  • Dragon : 5280 tris
  • Total armor : 17800 tris (Armor can be removed)
  • fully rigged
  • PBR textures 4096x4096 : diffuse, normal, AO, metallicSmoothness, Emission, height
  • many animations : idle, walk, run, take off, fly, taunt...
  • procedural interactions : look at target, eyes blink, open/close jaw, fire breath.
  • The procedural interactions blend with all animations.
  • include a mecanim animator demo.
  • Blender file with rig is included, so you can create your own animations.

  • Space Suit Girl

  • PBR textures for standard shader (4096x4096)
  • Rig compatible with Mecanim Humanoid
  • Head look at script
  • Visor Open/Close
  • 3 Idle and 1 walk animations
  • 3 LOD (43188tri, 10566tri, 2638tri)
  • include a mecanim demo working with unity sample animations (run, jump, dive, die).
  • PolyMorpher

    Morph any mesh within Unity!
    Easy to use, edit vertices, import mesh target, animate shapes in no time.

  • Edit any mesh with a powerful vertex editor.
  • Import shape keys from existing mesh.
  • Export shape keys as new mesh.
  • Animate morph shapes using animation curves.
  • Animate physics with Mesh collider morphing.
  • modifiers : bend, twist, taper...
  • Source included

  • Hornet rifle

  • 14 mesh parts for easy customization.
  • complete rifle : 2403 tri
  • Include PBR textures for unity5 standard shader.
  • textures 2048x2048 : 6 diffuse, 1 normal, 1 metallic/smoothness, 1 ambiant occlusion
  • MatcapFX

    Create amazing FX with one shader!
    Assign one of the MatcapFX shader to the material.
    Set a matcap texture like in Zbrush or Sculptris.

    Create lots of surfaces like gold, plastic...
    Generate new FX by changing only one texture.
    No UV needed, only normals are used.
    compatible with images used in Zbrush or Sculptris.