VertExmotion is a shader based softbody system coupled with a procedural animation system.
You can easily animate parts of your mesh like hair, cloths... within Unity editor!
No need to add bones for everything!
Compatible with the standard shader and more than 40 built-in shaders.
Easy to include in your custom shaders (custom code or ShaderForge).
Welcome
I hope that you'll like them!
VertExmotion
Hair designer
A powerfull tool for creating Dynamic hair and fur within unity editor.
With a single component you can paint strands on the mesh. You can add layers with different settings and materials.
you control the polycount, and the material settings :
Shape, colors, density, wave, bounciness...
4 amazing customizable shaders : Texture Atlas, procedural hair&fur, standard and fire/aura.
Automatic generation of diffuse, normal, ao and Specular/aniso.
You can change the settings and apply them in no time!
For each layer, hair strands are packed into a single mesh. Motion is computed by GPU, it's very fast!
Hair & Fur are deformed in the same way than the original mesh. Animation follow bones motion and inertia.
The hair shader draw each strand with random parameters, so each strand look different. Rendering looks more natural.
Per Object FX
Per Object FX is an easy way to add FX to a single object.
Add the POFX component to the gameObject, and choose the FX from a list.
The effects are applied after the existing shader, it doesn't replace the original material.
If you hide the original mesh, the effects are applied to the background of the object. So you can create some zones where the FX is applied to all the objects inside.
Blur, pixelate Emboss, Sobel, Refraction, Desaturate, HSL, Rim, Outline, Matcap
Blur, pixelate Emboss, Sobel, Desaturate, HSL
Spiderweb Generator
Spiderweb generator is a tool for designing spiderweb within the unity editor.
You can create spiderwebs which fit exactly with your scene. The geometry tool is really easy to use, the UI is displayed in the scene view for a fast design.
The procedural shader generate unique customizable spiderwebs in no time!
You can choose to use the procedural shader or bake it into a texture and share it between spiderweb objects.
Each spiderweb can cast shadows, this really improves the visual of your game.
War Dragon
Space Suit Girl
PolyMorpher
Morph any mesh within Unity!
Easy to use, edit vertices, import mesh target, animate shapes in no time.
Hornet rifle
MatcapFX
Create amazing FX with one shader!
Assign one of the MatcapFX shader to the material.
Set a matcap texture like in Zbrush or Sculptris.
Create lots of surfaces like gold, plastic...
Generate new FX by changing only one texture.
No UV needed, only normals are used.
compatible with images used in Zbrush or Sculptris.